#ifndef LIGHT_H
#define LIGHT_H

#include <D3DX11.h>
#include <D3DX10math.h>

struct Light
{
	D3DXVECTOR4 direction;
	D3DXVECTOR4 colour;
	D3DXVECTOR4 ambient;
	D3DXVECTOR4 position;
	D3DXVECTOR4 attenuation;
	D3DXVECTOR2 pad;
	float range;
	int enabled;
};

#endif //LIGHT_H